To me the cyberpunk universe mean’s nothing to me but after watching a Trailer I instantly realize that it looks Awesome, just based from the game design its already speaking to my sci-fi nerd within not much is know about the game other then a few details we don’t even know what platform it will be on but hopefully the game comes soon.
Dead Island Riptide Zombie Bait Edition
Deep silver reviled the zombie bait edition of the new Dead Island Riptide set to come out in Europe and Australia the package contains a steelbook edition, collectors’ artwork and weapon DLC in addition to a 12-inch statue of a bikini clad torso with head and limbs removed.
The marketing director Paul Nicholls stated
“we wanted to provide a unique collector’s edition that was utterly ‘Dead Island’ and would make a striking conversation piece on any discerning zombie gamer’s mantel.” Deep Silver called the statue a “grotesque take on an iconic Roman marble torso sculpture.”
You nailed it… The zombie bait edition is only for Europe and Australia and will be priced at £99.99 or $152.28 AUD. In North America, players will receive the Rigor Mortis edition which contains a Zombie hula girl bobble head, bloody zombie arm bottle opener, bungalow key chain and replica suit case packaging.
Jailed Arma Devs released on bail
last year two devs from Bohemia Interactive, the studio behind Arma were arrested in Greece on espionage charges that the pair deny Joystiq reports that the two have been released on €5000 bail wach after being imprisoned for nearly 130 days
Dean Hall, the creator of ArmA-based game DayZ, and a colleague of Buchta and Pezlar, offered comment to Eurogamer on the pair’s release:
“It’s really fantastic news, [I’ve] only just found out so I’m still in a little bit of shock. It is a huge relief, both personally and professionally.
Without Ivan, DayZ never would have come out; he was the guy that pushed for me to be bought over from New Zealand to work on ArmA 3, which is where I learned some of the engine interior I needed to make DayZ a success. He was the guy who was at the airport to meet me when I arrived, always smiling always cheerful. He was the guy who came to pick me up at the airport when the ‘weight’ of the success of DayZ had hit me while I was at E3.
Not having him around, and knowing that he was in prison, has really left a big hole that has been impossible to fill emotionally. If you haven’t met Ivan before, you really can’t meet a more positive, strong and wonderful person to work with. Martin is also a really wonderful guy to work with, it’s going to be very emotional for everyone when they are home.”