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Game review: Army of Two – The Devil’s Cartel

Army of Two The Devil's Cartel

Army of Two The Devil’s Cartel

I know this is about a year late, but we just played through Army of Two: The Devil’s Cartel from EA Games. The game was bought second-hand for the Xbox 360 and we played coop mode.

This game is part three of the franchise and was very fitting since we also recently re-watched A Man Apart, starring Vin Diesel as he gets mixed up in some Mexican cartel carnage.

Got yo back

Got yo back

Army of Two is a 3rd person action shooter which is a favourite in our household. It’s not as good compared to a game like Gears of War, but it was also lots of fun to play. There are many points in the game where you and your partner have to part ways in order to better flank the enemy, making it an individual experience for each player. Overkill mode allows both players to create maximum damage and activate immortality and when triggered at the same time, even more damage can be made, showing that in this game, teamwork is rewarded.

Horizontal split screen

Horizontal split screen

A basic thing to mention is the split screen mode…the screen is split horizontally instead of vertically. I find this important because a vertical split is annoying, so this made gameplay much better.

Customise weapons, masks, suits...

Customise weapons, masks, suits…

Another great part of the game is being able to customise your weapons with the money that you earn during gameplay. I am more of a sniper but Michael is more of a run-in-and-kill-with-close-combat player so this was great for us. We had similar weapons at times but they were totally customised to fit our needs.

Teamwork is key

Teamwork is key

For co-op players it is a great game and we finished it in about 3 days (mostly only playing in the evenings). The storyline was quite predictable but all in all, it was an entertaining play. We played this game without playing parts 1 and 2, so I’m not sure about continuity or the differences between the games, but we are planning to try out the first two as well.

To be honest, we wouldn’t have gone for this game except for the fact that we had already played most of the other co-op games on the market. Still, it’s good for some fun and it was nice to just run around creating havoc. It also has a number of levels of difficulty including ‘insane’ and I found the controls to be quite intuitive unlike some other games *coughFusecough*.

3 out of 5 stars from me.

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Grand Theft Auto V: Online

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The trailer is out!

Why are you reading this?

Trawl the forums, watch the video and comment (maybe not in that order).

I like many of you avid gamers had the opportunity to watch the video this morning and I can safely say that the premise is great. Rockstar have chosen to listen to the fans and it seems that we are going to have a much more involved experience with RPG  or Second Life-like elements; purchasing property and cars and generally getting busy in a beautiful open world like San Andreas (better version of Test Drive Unlimited?). With GTA IV you felt it, you could see the potential for a really great online experience if only they fleshed it out with some ownership of “things”. I could feel it with every fibre of my being when I ran amok or just stuffed around with my buddies online in free mode… imagine being able to be a cop and going toe to toe with some huge street gang who in turn are fighting their own turf war in a massive detailed world like Liberty City, it would be incredible!

Some things I’m thinking about:

– Outside is visible from inside so I guess you could snipe someone from outside in their own home which is a great segue to…
– What if a friend who has joined the server you are on and they happen to have bought the same apartment or house as you except on another server. That whole ability to kill someone from outside would suggest the building can’t be fudged with another floor right?
– The world will not be static, Rockstar eludes to more map coming up.
– More missions! I think everyone who has played any of the GTA games gets that feeling after the credits roll that the fun with the story is more or less over. Sure you can invite Roman to play darts again but it’s not the same, the amazing story telling and the 3-dimensional characters all stop and you Claude/Tommy/Carl/Niko/Johnny/Luis end up in what is still a great big city/county but you really have nobody to talk to. You’re on your own now and no one wants to talk to you. With the GTAO trailer we saw some of the story cast come back to give you new objectives, it’s like starting again but with your own character. GTAV in some ways is the intro to what is possible, GTAO is putting that to practice.

Exciting times, check the video: http://www.youtube.com/watch?v=olEGtoYs_8A